AI Insights · Timothy · July 2022
Top 5 Cartoon Fantasy Games in Ecuador Q2 2022: Performance Insights
Discover the performance trends of the top 5 cartoon fantasy games in Ecuador for Q2 2022, including insights on weekly downloads, revenue, and active users.
In Q2 2022, the top 5 cartoon fantasy games on the unified platform in Ecuador demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
Candy Crush Saga
Weekly Revenue: The game saw a steady climb in weekly revenue, peaking at approximately $6.2K in the week of May 30. The lowest revenue for the quarter was around $4.9K in the first week of April.
Weekly Downloads: Weekly downloads were highest at the end of March with 27.1K and experienced a slight decline mid-quarter, reaching a low of 21.3K in the first week of June.
Weekly Active Users: The number of weekly active users remained relatively stable, starting at 378.4K at the end of March and ending at 375.4K by the end of June.
Super Bino Go: Adventure Jungle
Weekly Downloads: Downloads fluctuated throughout the quarter, peaking at 19.9K in the last week of May. The lowest point was observed in the week of May 23 with 13K downloads.
Weekly Active Users: Active users saw a slight decline from 95.1K at the end of March to 95.9K by the end of June, with a notable dip to 85.8K in the week of May 23.
Sonic Forces: PvP Battle Race
Weekly Revenue: Revenue showed minor fluctuations, reaching a peak of $227 in the first week of May and dropping to $125 in the week of June 13.
Weekly Downloads: Downloads peaked at 24.6K in the last week of April and gradually declined to 9.4K in the last week of June.
Weekly Active Users: Active users increased from 43.3K at the end of March to a high of 110.4K in the first week of May, before declining to 80.4K by the end of June.
Sonic Dash Endless Runner Game
Weekly Revenue: The game’s revenue remained fairly consistent, with a peak of $113 in the week of May 23 and a low of $53 in the last week of May.
Weekly Downloads: Downloads were highest in mid-April at 20.3K and saw a gradual decline to 11.5K by the end of June.
Weekly Active Users: Active users peaked at 200.5K in the week of April 11 and saw a slight decline, ending at 171K by the end of June.
Banana Kong
Weekly Revenue: Revenue remained relatively low, peaking at $47 in the week of May 2 and hitting a low of $17 in the week of June 20.
Weekly Downloads: Downloads were highest at the end of March with 18.9K and saw a decline to 14.8K by the end of June.
Weekly Active Users: Active users saw a slight decline from 163.6K at the end of March to 143.4K by the end of June.
For more detailed insights and data, visit Sensor Tower.